/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; const int array_size = 2; void main (void) { const mat2 a = mat2(1.0, 2.0, 3.0, 4.0); const mat2 b = mat2(5.0, 6.0, 7.0, 8.0); mat2 array[array_size]; float gray; array[0] = a; array[1] = b; if((array[0] == a) && (array[1] == b)) gray = 1.0; else gray = 0.0; color = vec4(gray, gray, gray, 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }