/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; const int array_size = 2; void main (void) { const mat3 a = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); const mat3 b = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0); mat3 array[array_size]; float gray; array[0] = a; array[1] = b; if((array[0] == a) && (array[1] == b)) gray = 1.0; else gray = 0.0; gl_FragColor = vec4(gray, gray, gray, 1.0); }