/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif /* This epsilon will work as long as the magnitude of the float is < 128. * This can be seen by taking the spec relative mediump precision of 2^-10: * 0.125 / 2^-10 = 128 */ #define ERROR_EPSILON (0.125) void main (void) { float x; // Declare a constant 3 by 3 matrix with unique elements. const mat3 a = mat3( 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); // Copy the constant matrix to another non-const matrix. mat3 b = a; // Check each element of the copy. bool elms = true; if(b[0][0] != 1.0) elms = false; if(b[0][1] != 2.0) elms = false; if(b[0][2] != 3.0) elms = false; if(b[1][0] != 4.0) elms = false; if(b[1][1] != 5.0) elms = false; if(b[1][2] != 6.0) elms = false; if(b[2][0] != 7.0) elms = false; if(b[2][1] != 8.0) elms = false; if(b[2][2] != 9.0) elms = false; // Add up each row of the copy. bool rows = true; x = b[0][0] + b[1][0] + b[2][0]; if( x < 12.0-ERROR_EPSILON || x > 12.0+ERROR_EPSILON ) rows = false; x = b[0][1] + b[1][1] + b[2][1]; if(x < 15.0-ERROR_EPSILON || x > 15.0+ERROR_EPSILON ) rows = false; x = b[0][2] + b[1][2] + b[2][2]; if(x < 18.0-ERROR_EPSILON || x > 18.0+ERROR_EPSILON ) rows = false; // Add up each column of the copy. bool cols = true; x = b[0][0] + b[0][1] + b[0][2]; if( x < 6.0-ERROR_EPSILON || x > 6.0+ERROR_EPSILON ) cols = false; x = b[1][0] + b[1][1] + b[1][2]; if(x < 15.0-ERROR_EPSILON || x > 15.0+ERROR_EPSILON) cols = false; x = b[2][0] + b[2][1] + b[2][2]; if(x < 24.0-ERROR_EPSILON || x > 24.0+ERROR_EPSILON) cols = false; // Check if all of the operations were successful. float gray = elms && rows && cols ? 1.0 : 0.0; // Assign the fragment color. gl_FragColor = vec4(gray, gray, gray, 1.0); }