/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; #define ERROR_EPSILON 0.1 void main (void) { float x; // Declare a constant 4 by 4 matrix with unique elements. const mat4 a = mat4( 1.0, 2.0, 4.0, 8.0, // 1.0 16.0 256.0 4096.0 16.0, 32.0, 64.0, 128.0, // 2.0 32.0 512.0 8192.0 256.0, 512.0, 1024.0, 2048.0, // 4.0 64.0 1024.0 16384.0 4096.0, 8192.0, 16384.0, 32768.0); // 8.0 128.0 2048.0 32768.0 // Copy the constant matrix to another non-const matrix. mat4 b = a; // Check each element of the copy. bool elms = true; if(b[0][0] != 1.0) elms = false; if(b[0][1] != 2.0) elms = false; if(b[0][2] != 4.0) elms = false; if(b[0][3] != 8.0) elms = false; if(b[1][0] != 16.0) elms = false; if(b[1][1] != 32.0) elms = false; if(b[1][2] != 64.0) elms = false; if(b[1][3] != 128.0) elms = false; if(b[2][0] != 256.0) elms = false; if(b[2][1] != 512.0) elms = false; if(b[2][2] != 1024.0) elms = false; if(b[2][3] != 2048.0) elms = false; if(b[3][0] != 4096.0) elms = false; if(b[3][1] != 8192.0) elms = false; if(b[3][2] != 16384.0) elms = false; if(b[3][3] != 32768.0) elms = false; // Add up each row of the copy. bool rows = true; x = b[0][0] + b[1][0] + b[2][0] + b[3][0]; if(x < 4369.0-ERROR_EPSILON || x > 4369.0+ERROR_EPSILON) rows = false; x = b[0][1] + b[1][1] + b[2][1] + b[3][1]; if(x < 8738.0-ERROR_EPSILON || x > 8738.0+ERROR_EPSILON) rows = false; x = b[0][2] + b[1][2] + b[2][2] + b[3][2]; if(x < 17476.0-ERROR_EPSILON || x > 17476.0+ERROR_EPSILON) rows = false; x = b[0][3] + b[1][3] + b[2][3] + b[3][3]; if(x < 34952.0-ERROR_EPSILON || x > 34952.0+ERROR_EPSILON) rows = false; // Add up each column of the copy. bool cols = true; x = b[0][0] + b[0][1] + b[0][2] + b[0][3]; if(x < 15.0-ERROR_EPSILON || x > 15.0+ERROR_EPSILON) cols = false; x = b[1][0] + b[1][1] + b[1][2] + b[1][3]; if(x < 240.0-ERROR_EPSILON || x > 240.0+ERROR_EPSILON) cols = false; x = b[2][0] + b[2][1] + b[2][2] + b[2][3]; if(x < 3840.0-ERROR_EPSILON || x > 3840.0+ERROR_EPSILON) cols = false; x = b[3][0] + b[3][1] + b[3][2] + b[3][3]; if(x < 61440.0-ERROR_EPSILON || x > 61440.0+ERROR_EPSILON) cols = false; // Check if all of the operations were successful. float gray = elms && rows && cols ? 1.0 : 0.0; // Assign the varying variable color. color = vec4(gray, gray, gray, 1.0); // Transform the vertex position. gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }