/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Color; attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; void main (void) { mat2 m = mat2(gtf_Color.r, gtf_Color.g, gtf_Color.b, gtf_Color.a); vec4 black = vec4(0.0, 0.0, 0.0, 1.0); vec4 result = vec4(1.0, 1.0, 1.0, 1.0); if(m[0][0] != gtf_Color.r) result = black; if(m[0][1] != gtf_Color.g) result = black; if(m[1][0] != gtf_Color.b) result = black; if(m[1][1] != gtf_Color.a) result = black; color = result; gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }