/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif /* This epsilon will work as long as the magnitude of the float is < 128. * This can be seen by taking the spec relative mediump precision of 2^-10: * 0.125 / 2^-10 = 128 */ #define ERROR_EPSILON (0.125) void main (void) { float x; // Declare a 2 by 2 matrix with unique elements. mat2 a = mat2(1.0, 2.0, // 1.0 4.0 4.0, 8.0); // 2.0 8.0 // Copy the matrix to another non-const matrix. mat2 b = a; // Check each element of the copy. bool elms = true; if(b[0][0] != 1.0) elms = false; if(b[0][1] != 2.0) elms = false; if(b[1][0] != 4.0) elms = false; if(b[1][1] != 8.0) elms = false; // Add up each row of the copy. bool rows = true; x = b[0][0] + b[1][0]; if(x < 5.0-ERROR_EPSILON || x > 5.0+ERROR_EPSILON) rows = false; x = b[0][1] + b[1][1]; if(x < 10.0-ERROR_EPSILON || x > 10.0+ERROR_EPSILON) rows = false; // Add up each column of the copy. bool cols = true; x = b[0][0] + b[0][1]; if(x < 3.0-ERROR_EPSILON || x > 3.0+ERROR_EPSILON) cols = false; x = b[1][0] + b[1][1]; if(x < 12.0-ERROR_EPSILON || x > 12.0+ERROR_EPSILON) cols = false; // Check if all of the operations were successful. float gray = elms && rows && cols ? 1.0 : 0.0; // Assign the fragment color. gl_FragColor = vec4(gray, gray, gray, 1.0); }