/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { mat3 m = mat3(color.rgb, color.rgb, color.rgb); vec4 black = vec4(0.0, 0.0, 0.0, 1.0); vec4 result = vec4(1.0, 1.0, 1.0, 1.0); if(m[0][0] != color.r) result = black; if(m[0][1] != color.g) result = black; if(m[0][2] != color.b) result = black; if(m[1][0] != color.r) result = black; if(m[1][1] != color.g) result = black; if(m[1][2] != color.b) result = black; if(m[2][0] != color.r) result = black; if(m[2][1] != color.g) result = black; if(m[2][2] != color.b) result = black; gl_FragColor = result; }