/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { mat3 m = mat3(0.5); vec4 black = vec4(0.0, 0.0, 0.0, 1.0); vec4 result = vec4(1.0, 1.0, 1.0, 1.0); if((m[0][0] != 0.5)) result = black; if((m[0][1] != 0.0)) result = black; if((m[0][2] != 0.0)) result = black; if((m[1][0] != 0.0)) result = black; if((m[1][1] != 0.5)) result = black; if((m[1][2] != 0.0)) result = black; if((m[2][0] != 0.0)) result = black; if((m[2][1] != 0.0)) result = black; if((m[2][2] != 0.5)) result = black; gl_FragColor = result; }