/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; // // mat3arrayindirect1_vert.vert: Vertex shader solid color testing indirect referencing into uniforms // The vec3 values are determined at runtime. // // uniform mat3 testmat3[2]; varying vec4 color; void main(void) { vec3 result = vec3(0.0, 0.0, 0.0); for(int j = 0; j < 3; j++) { result += testmat3[1][j]; } color = vec4(result/2.0, 0.5); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }