/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Color; attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; void main (void) { mat2 m1 = mat2(gtf_Color.r, gtf_Color.g, gtf_Color.b, gtf_Color.a); mat2 m2 = mat2(1.0, 0.5, 0.5, 1.0); mat2 m3 = mat2(0.0); m3[0][0] = m1[0][0] * m2[0][0]; m3[0][1] = m1[0][1] * m2[0][1]; m3[1][0] = m1[1][0] * m2[1][0]; m3[1][1] = m1[1][1] * m2[1][1]; color = vec4(m3[0][0], m3[1][0], m3[0][1], m3[1][1]); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }