/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Color; attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; void main (void) { const vec3 min_c = vec3(0.5, 0.5, 0.5); vec3 c = gtf_Color.rgb; if(c[0] > min_c[0]) c[0] = min_c[0]; if(c[1] > min_c[1]) c[1] = min_c[1]; if(c[2] > min_c[2]) c[2] = min_c[2]; color = vec4(c, 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }