/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { const vec2 y = vec2(0.5, 0.5); const vec2 a = vec2(0.5, 0.5); gl_FragColor = vec4(mix(color.rg, y, a), 0.0, 1.0); }