/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { const vec3 y = vec3(0.5, 0.5, 0.5); const vec3 a = vec3(0.5, 0.5, 0.5); vec3 c = color.rgb; gl_FragColor = vec4(c * (1.0 - a) + y * a, 1.0); }