/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { vec3 c = floor(1.5 * color.rgb); // 1/3 true, 2/3 false gl_FragColor = vec4(vec3(not(bvec3(c))), 1.0); }