/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { vec3 c = floor(10.0 * color.rgb - 4.5); // round to the nearest integer vec3 result = vec3(notEqual(ivec3(c), ivec3(0))); gl_FragColor = vec4(result, 1.0); }