/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { int m = 102; int k = 12; bool equalto = (m == 102); bool notequalto = (k != 102); float gray; if( equalto && notequalto ) gray=1.0; else gray=0.0; gl_FragColor = vec4(gray, gray, gray, 1.0); }