/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { bool result = true; bool a = true; bool b = true; if( (a&&b) ) result = result && true; else result = result && false; if( (a||b) ) result = result && true; else result = result && false; if( !(a^^b) ) result = result && true; else result = result && false; a = true; b = false; if( !(a&&b) ) result = result && true; else result = result && false; if( (a||b) ) result = result && true; else result = result && false; if( (a^^b) ) result = result && true; else result = result && false; a = false; b = true; if( !(a&&b) ) result = result && true; else result = result && false; if( (a||b) ) result = result && true; else result = result && false; if( (a^^b) ) result = result && true; else result = result && false; a = false; b = false; if( !(a&&b) ) result = result && true; else result = result && false; if( !(a||b) ) result = result && true; else result = result && false; if( !(a^^b) ) result = result && true; else result = result && false; float gray; if( result ) gray=1.0; else gray=0.0; gl_FragColor = vec4(gray, gray, gray, 1.0); }