/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { int m = +23; int k = -m; bool a = false; bool b = !a; float gray; if( (m==23) && (k==-23) && (b) ) gray=1.0; else gray=0.0; gl_FragColor = vec4(gray, gray, gray, 1.0); }