/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { vec3 c = 2.0 * (color.rgb - 0.5); gl_FragColor = vec4(pow(vec3(0.5), 2.0 * c) / 4.0, 1.0); }