/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { const float M_PI = 3.14159265358979323846; float c = 360.0 * 2.0 * (color.r - 0.5); gl_FragColor = vec4(radians(c) / (4.0 * M_PI) + 0.5, 0.0, 0.0, 1.0); }