/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Color; attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; void main (void) { const float M_PI = 3.14159265358979323846; // Both are unit vectors vec3 v1; vec3 v2 = normalize(vec3(1.0, 1.0, 1.0)); float theta = gtf_Color.g * 2.0 * M_PI; float phi = gtf_Color.b * 2.0 * M_PI; v1.x = cos(theta) * sin(phi); v1.y = sin(theta) * sin(phi); v1.z = cos(phi); color = vec4((v1 - 2.0 * dot(v2, v1) * v2 + vec3(1.0)) / 2.0, 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }