/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { // Both are unit vectors float v1 = (color.g + 1.0) / 2.0; float v2 = (color.b + 1.0) / 2.0; float result; float eta = 0.5; float k = 1.0 - eta * eta * (1.0 - dot(v1, v2) * dot(v1, v2)); if(k < 0.0) result = 0.0; else result = eta * v1 - (eta * dot(v1, v2) + sqrt(k)) * v2; gl_FragColor = vec4((result + 1.0) / 2.0, 0.0, 0.0, 1.0); }