/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { vec2 c = 2.0 * (color.rg - 0.5); if(c[0] > 0.0) c[0] = 1.0 * c[0]; if(c[0] < 0.0) c[0] = -1.0 * c[0]; if(c[1] > 0.0) c[1] = 1.0 * c[1]; if(c[1] < 0.0) c[1] = -1.0 * c[1]; gl_FragColor = vec4(c, 0.0, 1.0); }