/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { vec3 c = 2.0 * (color.rgb - 0.5); if(c[0] > 0.0) c[0] = 1.0 * c[0]; if(c[0] < 0.0) c[0] = -1.0 * c[0]; if(c[1] > 0.0) c[1] = 1.0 * c[1]; if(c[1] < 0.0) c[1] = -1.0 * c[1]; if(c[2] > 0.0) c[2] = 1.0 * c[2]; if(c[2] < 0.0) c[2] = -1.0 * c[2]; gl_FragColor = vec4(c, 1.0); }