/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Color; attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; void main (void) { const float M_PI = 3.14159265358979323846; float c = 2.0 * M_PI * gtf_Color.r; float sign = 1.0; float sin_c = 0.0; float fact; float fact_of; // Taylors series expansion for sin for(int i = 0; i < 12; i++) { fact = 1.0; for(int j = 2; j <= 23; j++) if (j <= 2 * i + 1) fact *= float(j); sin_c += sign * pow(c, 2.0 * float(i) + 1.0) / fact; sign *= -1.0; } color = vec4(0.5 * sin_c + 0.5, 0.0, 0.0, 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }