/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Color; attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; float lerp(float a, float b, float s) { return a + (b - a) * s; } void main (void) { float sinValues[17]; sinValues[0] = 0.0; sinValues[1] = 0.382683; sinValues[2] = 0.707107; sinValues[3] = 0.92388; sinValues[4] = 1.0; sinValues[5] = 0.92388; sinValues[6] = 0.707107; sinValues[7] = 0.382683; sinValues[8] = 0.0; sinValues[9] = -0.382683; sinValues[10] = -0.707107; sinValues[11] = -0.92388; sinValues[12] = -1.0; sinValues[13] = -0.923879; sinValues[14] = -0.707107; sinValues[15] = -0.382683; sinValues[16] = 0.0; const float M_PI = 3.14159265358979323846; vec3 c = 2.0 * M_PI * gtf_Color.rgb; float sign = 1.0; vec3 sin_c = vec3(0.0); float fact; float fact_of; // Taylors series expansion for sin for(int i = 0; i < 12; i++) { fact = 1.0; for(int j = 2; j <= 23; j++) if (j <= 2 * i + 1) fact *= float(j); sin_c += sign * pow(c, vec3(2.0 * float(i) + 1.0)) / fact; sign *= -1.0; } color = vec4(0.5 * sin_c + 0.5, 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }