/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Color; attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; void main (void) { const float edge0 = 0.25; const float edge1 = 0.75; float c = clamp((gtf_Color.r - edge0) / (edge1 - edge0), 0.0, 1.0); color = vec4(c * c * (3.0 - 2.0 * c), 0.0, 0.0, 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }