/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { const vec2 edge0 = vec2(0.25, 0.25); const vec2 edge1 = vec2(0.75, 0.75); gl_FragColor = vec4(smoothstep(edge0, edge1, color.rg), 0.0, 1.0); }