/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Color; attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; void main (void) { const vec2 edge0 = vec2(0.25, 0.25); const vec2 edge1 = vec2(0.75, 0.75); vec2 c = clamp((gtf_Color.rg - edge0) / (edge1 - edge0), 0.0, 1.0); color = vec4(c * c * (3.0 - 2.0 * c), 0.0, 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }