/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { const vec3 edge0 = vec3(0.25, 0.25, 0.25); const vec3 edge1 = vec3(0.75, 0.75, 0.75); vec3 c = clamp((color.rgb - edge0) / (edge1 - edge0), 0.0, 1.0); gl_FragColor = vec4(c * c * (3.0 - 2.0 * c), 1.0); }