/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { const vec2 edge = vec2(0.5, 0.5); vec2 c = color.rg; if(c[0] >= edge[0]) { c[0] = 1.0; } else { c[0] = 0.0; } if(c[1] >= edge[1]) { c[1] = 1.0; } else { c[1] = 0.0; } gl_FragColor = vec4(c, 0.0, 1.0); }