/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { const vec3 edge = vec3(0.5, 0.5, 0.5); gl_FragColor = vec4(step(edge, color.rgb), 1.0); }