/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Color; attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; void main (void) { const vec3 edge = vec3(0.5, 0.5, 0.5); vec3 c = gtf_Color.rgb; if(c[0] >= edge[0]) { c[0] = 1.0; } else { c[0] = 0.0; } if(c[1] >= edge[1]) { c[1] = 1.0; } else { c[1] = 0.0; } if(c[2] >= edge[2]) { c[2] = 1.0; } else { c[2] = 0.0; } color = vec4(c, 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }