/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; #define ERROR_EPSILON 0.125 void main (void){ struct second_nest { float sc_nt; mat2 sc_mt2; vec4 sc_vc4; }; struct nest { ivec3 nt_ivc3; bvec4 nt_bvc4; second_nest nt_scne; }; struct test_t { float t_fl; vec2 t_vc2; vec3 t_vc3; mat4 t_mt4; nest t_nested; float t_2fl; }; vec4 mt1 = vec4(31.0, 32.0, 33.0, 34.0); vec4 mt2 = vec4(35.0, 36.0, 37.0, 38.0); vec4 mt3 = vec4(39.0, 40.0, 41.0, 42.0); vec4 mt4 = vec4(43.0, 44.0, 45.0, 46.0); int i=0; float sum1=0.0, sum2=0.0, sum3=0.0, sum4=0.0; test_t a = test_t(23.0, vec2(12.0, 13.0), vec3(163.0, 173.0, 183.0), mat4(mt1, mt2, mt3, mt4), nest( ivec3(73, 74, 75), bvec4(12, 0, 17.0, 193.0 ), second_nest(144.0, mat2(22.0, 23.0, 24.0, 25.0), vec4(57.0, 58.0, 59.0, 60.0 ) ) ), 203.0 ); sum1 = a.t_mt4[0][0] + a.t_mt4[0][1] + a.t_mt4[0][2] + a.t_mt4[0][3]; sum2 = a.t_mt4[1][0] + a.t_mt4[1][1] + a.t_mt4[1][2] + a.t_mt4[1][3]; sum3 = a.t_mt4[2][0] + a.t_mt4[2][1] + a.t_mt4[2][2] + a.t_mt4[2][3]; sum4 = a.t_mt4[3][0] + a.t_mt4[3][1] + a.t_mt4[3][2] + a.t_mt4[3][3]; float gray; if( ( a.t_fl == 23.0 ) && (a.t_vc2[0] == 12.0) && (a.t_vc2[1] == 13.0) && (a.t_vc3[0] == 163.0) && (a.t_vc3[1] == 173.0) && (a.t_vc3[2] == 183.0) && (sum1 > 130.0-ERROR_EPSILON && sum1 < 130.0+ERROR_EPSILON ) && (sum2 > 146.0-ERROR_EPSILON && sum2 < 146.0+ERROR_EPSILON ) && (sum3 >162.0-ERROR_EPSILON && sum3 < 162.0+ERROR_EPSILON ) && (sum4 > 178.0-ERROR_EPSILON && sum4 < 178.0+ERROR_EPSILON ) && (a.t_nested.nt_ivc3[0] == 73 ) && (a.t_nested.nt_ivc3[1] == 74 ) && (a.t_nested.nt_ivc3[2] == 75 ) && (a.t_nested.nt_bvc4[0] == true) && (a.t_nested.nt_bvc4[1] == false) && (a.t_nested.nt_bvc4[2] == true ) && (a.t_nested.nt_bvc4[0] == true) && (a.t_nested.nt_scne.sc_nt == 144.0) && (a.t_nested.nt_scne.sc_mt2[0][0] == 22.0 ) && (a.t_nested.nt_scne.sc_mt2[0][1] == 23.0 ) && (a.t_nested.nt_scne.sc_mt2[1][0] == 24.0 ) && (a.t_nested.nt_scne.sc_mt2[1][1] == 25.0 ) && (a.t_nested.nt_scne.sc_vc4[0] == 57.0 ) && (a.t_nested.nt_scne.sc_vc4[1] == 58.0 ) && (a.t_nested.nt_scne.sc_vc4[2] == 59.0 ) && (a.t_nested.nt_scne.sc_vc4[3] == 60.0) && (a.t_2fl == 203.0) ) gray=1.0; else gray=0.0; gl_FragColor = vec4(gray, gray, gray, 1.0); }