/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; struct sabcd { mat4 a; }; void main (void) { sabcd s = sabcd(mat4(12.0, 29.0, 13.0, 26.0, 71.0, 63.0, 90.0, 118.0, 128.0, 44.0, 57.0, 143.0, 151.0, 14.0, 15.0, 21.0 ) ); float sum=0.0; sum = sum + s.a[0][0]; sum = sum + s.a[0][1]; sum = sum + s.a[0][2]; sum = sum + s.a[0][3]; sum = sum + s.a[1][0]; sum = sum + s.a[1][1]; sum = sum + s.a[1][2]; sum = sum + s.a[1][3]; sum = sum + s.a[2][0]; sum = sum + s.a[2][1]; sum = sum + s.a[2][2]; sum = sum + s.a[2][3]; sum = sum + s.a[3][0]; sum = sum + s.a[3][1]; sum = sum + s.a[3][2]; sum = sum + s.a[3][3]; color = vec4( vec3( sum / 995.0 ), 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }