/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; struct sabcd { bvec2 a; bvec3 b; bvec4 c; }; void main (void) { sabcd s = sabcd( bvec2(12, 13), bvec3(14.0, 0.0, 139.0), bvec4(25.5, 17.0, 145, 163 ) ); sabcd s2 = sabcd( bvec2(0, 0), bvec3(0.0, 0.0, 0.0), bvec4(0.0, 0.0, 0.0, 0.0 ) ); s2 = s; float gray = 0.0; if( (s2.a[0]) && (s2.a[1]) && (s2.b[0]) && (!s2.b[1]) && (s2.b[2]) && (s2.c[0]) && (s2.c[1]) && (s2.c[2]) && (s2.c[3]) ) gray=1.0; else gray =0.0; color = vec4(gray, gray, gray, 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }