/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif struct sabcd { float a; float b; float c; float d; }; void main (void) { sabcd s = sabcd(1.0, 2.0, 4.0, 8.0); sabcd s2 = sabcd(0.0, 0.0, 0.0, 0.0); s2 = s; gl_FragColor = vec4((s.a + s.b + s.c + s.d) / 15.0, (s2.a + s2.b + s2.c + s2.d) / 15.0, 1.0, 1.0); }