/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; struct sabcd { float a; float b; float c; float d; }; void main (void) { sabcd s = sabcd(1.0, 2.0, 4.0, 8.0); sabcd s2 = sabcd(0.0, 0.0, 0.0, 0.0); s2 = s; color = vec4((s.a + s.b + s.c + s.d) / 15.0, (s2.a + s2.b + s2.c + s2.d) / 15.0, 1.0, 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }