/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; struct sabcd { mat2 a; }; void main (void) { sabcd s = sabcd(mat2(12.0, 29.0, 13.0, 26.0) ); sabcd s2 = sabcd(mat2(0.0, 0.0, 0.0, 0.0) ); s2 = s; gl_FragColor = vec4( vec3( (s2.a[0][0] + s2.a[0][1] + s2.a[1][0] + s2.a[1][1]) / 80.0 ), 1.0); }