/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif struct sabcd { vec2 a; vec2 b; }; void main (void) { sabcd s1 = sabcd(vec2(12.0, 29.0), vec2(13.0, 26.0) ); sabcd s2 = sabcd(vec2(0.0, 0.0), vec2(0.0, 0.0) ); s2 = s1; gl_FragColor = vec4( vec3( (s2.a[0] + s2.a[1] + s2.b[0] + s2.b[1]) / 80.0 ), 1.0); }