/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; struct nestb { bool b; }; struct nesta { bool a; nestb nest_b; }; struct nest { nesta nest_a; }; void main (void) { nest s = nest(nesta(bool(1.0), nestb(bool(0.0)))); float gray = 0.0; if( (s.nest_a.a == true) && (s.nest_a.nest_b.b == false)) gray=1.0; else gray =0.0; color = vec4(gray, gray, gray, 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }