/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; struct nestb { float b; }; struct nesta { float a; nestb nest_b; }; struct nest { nesta nest_a; }; void main (void) { nest s = nest(nesta(1.0, nestb(2.0))); color = vec4(vec3((s.nest_a.a + s.nest_a.nest_b.b) / 3.0), 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }