/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; struct nestb { mat2 b; }; struct nesta { mat2 a; nestb nest_b; }; struct nest { nesta nest_a; }; void main (void) { nest s = nest(nesta( mat2(11, 13, 29, 33), nestb( mat2(12, 19, 79, 81) ) ) ); color = vec4( vec3( (s.nest_a.a[0][0] + s.nest_a.a[0][1] + s.nest_a.a[1][0] + s.nest_a.a[1][1] + s.nest_a.nest_b.b[0][0] + s.nest_a.nest_b.b[0][1] + s.nest_a.nest_b.b[1][0] + s.nest_a.nest_b.b[1][1] ) / 277.0 ), 1.0); gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex; }