/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif struct nestb { vec2 b; }; struct nesta { vec2 a; nestb nest_b; }; struct nest { nesta nest_a; }; void main (void) { nest s = nest(nesta(vec2(11, 13), nestb(vec2(12, 19) ) ) ); gl_FragColor = vec4( vec3( (s.nest_a.a[0] + s.nest_a.a[1] + s.nest_a.nest_b.b[0] + s.nest_a.nest_b.b[1] ) / 55.0 ), 1.0); }