/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Color; attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; void main (void) { vec4 lightloc = gtf_Vertex; float r = lightloc.r; float g = lightloc.g; float b = lightloc.b; float a = lightloc.a; vec4 m = vec4(r, g, b, a); color = gtf_Color; gl_Position = gtf_ModelViewProjectionMatrix * m; }