/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { vec4 al = color; float s = al.s; float t = al.t; float p = al.p; float q = al.q; vec4 m = vec4(s,t,p,q); gl_FragColor = m; }