/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Color; attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; void main (void) { vec4 lightloc = gtf_Vertex; float x = lightloc.x; float y = lightloc.y; float z = lightloc.z; float w = lightloc.w; vec4 m = vec4(x, y, z, w); color = gtf_Color; gl_Position = gtf_ModelViewProjectionMatrix * m; }