/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ attribute vec4 gtf_Color; attribute vec4 gtf_Vertex; uniform mat4 gtf_ModelViewProjectionMatrix; varying vec4 color; void main (void) { vec4 lightloc = gtf_Vertex; vec3 m = lightloc.yxw; float z = lightloc.z; vec4 a = vec4(m.y, m.x, z, m.z); color = gtf_Color; gl_Position = gtf_ModelViewProjectionMatrix * a; }