/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { vec4 al = color; vec3 m = al.zwx; float y = al.y; vec4 a = vec4(m.z, y, m.x, m.y); gl_FragColor = a; }