/* Copyright (c) 2019 The Khronos Group Inc. Use of this source code is governed by an MIT-style license that can be found in the LICENSE.txt file. */ #ifdef GL_ES precision mediump float; #endif varying vec4 color; void main (void) { const float M_PI = 3.14159265358979323846; float c = 0.5 * M_PI * 2.0 * (color.r - 0.5); float o; if(abs(c) < 0.5) // -45..45 o = 0.5 * (sin(c) / cos(c)) + 0.5; else // 45..90, -45..-90 o = 0.5 * (cos(c) / sin(c)) + 0.5; gl_FragColor = vec4(o, 0.0, 0.0, 1.0); }